05-07, 13:30â13:55 (EST5EDT), Horace Mann
Hi, I've released several Godot shaders, and am currently releasing some planet shaders as open source.
In this talk, I'll make the case for using shaders as a canvas for expressing art from code. I'll break down how you can layer simple techniques to make amazing images and scenes iteratively. I'll reference the CSS art community (like https://a.singlediv.com/). I'll advocate for the limiting the use of AI in shaders to discover what you don't know.
As a conclusion, I'll show that those of us who may struggle to draw may find an artistic expression through code.
I'm an experienced conference speaker (in the open source, open standards, and javascript communities), so I know how quickly 25 minutes can go. My talk will be polished with good slides, and well practiced. I'll have additional materials for viewers to explore.
This talked is aimed at software developers that struggle with the art side. They should have a basic understanding of writing code.
I enable others to do more.
đ¨âđģ GitHub/npm dev (opinions expressed are my own)
đšī¸ Hobby game dev