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UID:pretalx-godotcon-us-2025-UA37CQ@talks.godotengine.org
DTSTART;TZID=EST:20250507T133000
DTEND;TZID=EST:20250507T135500
DESCRIPTION:Hi\, I've released several Godot shaders\, and am currently rel
 easing some planet shaders as open source.\n\nIn this talk\, I'll make the
  case for using shaders as a canvas for expressing art from code. I'll bre
 ak down how you can layer simple techniques to make amazing images and sce
 nes iteratively. I'll reference the CSS art community (like https://a.sing
 lediv.com/). I'll advocate for the limiting the use of AI in shaders to di
 scover what you don't know.\n\nAs a conclusion\, I'll show that those of u
 s who may struggle to draw may find an artistic expression through code.\n
 \nI'm an experienced conference speaker (in the open source\, open standar
 ds\, and javascript communities)\, so I know how quickly 25 minutes can go
 . My talk will be polished with good slides\, and well practiced. I'll hav
 e additional materials for viewers to explore.
DTSTAMP:20261013T125212Z
LOCATION:Horace Mann
SUMMARY:Shader Art: Write Code to Make Something Beautiful - Nathan Fritz
URL:https://talks.godotengine.org/godotcon-us-2025/talk/UA37CQ/
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