05-07, 10:45–11:10 (EST5EDT), Deborah Sampson
This presentation provides a comprehensive overview of profiling Godot Engine games using Arm Performance Studio. We start with a simple benchmark and show how to ready your Android device for profiling it, and then make use of Streamline and Performance Advisor to identify opportunities for improvements. Analysis is then made easier through the use of the Arm Performance Studio Integration, where you can add custom markers, channels, counters, and activity maps to track in-game events and metrics.
Mobile Developers
Godot Version –4+