GodotCon Boston 2025

05-06, 13:15–13:40 (EST5EDT), Horace Mann

In this session, I will share the current state of Xogot, our iOS-native of the Godot engine and editor to the iPad. We’ll explore how Xogot offers game developers on iPad a unique way to build with Godot — from touch-first 2D and 3D scene editing to game development on-the-go.

We’ll discuss why Xogot is exciting for current Godot users looking for flexibility, and how it opens the door for a new generation of developers by making game creation more accessible, portable, and intuitive than ever. Whether you're a seasoned Godot developer or introducing someone to game development for the first time, Xogot reimagines where and how you can build games.


Target Audience

Beginner Friendly

Godot Version

4

Miguel de Icaza is a Mexican-American programmer and activist, best known for starting the GNOME, Mono, and Xamarin projects. Currently working on SwiftGodot, and bringing Godot to iPad and Vision Pro.

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