Stephan Bogner
Mostly designer, sometimes developer, occasionally artist
Sessions
10-13
11:00
25min
Making physics fun: Our adventure game built on Godot's 2D physics engine
Stephan Bogner
Realism isn't fun: Double jump, coyote time or rubber banding – games are about what feels right! But how does one add fun and quirky gameplay to a realistic physics engine?
Join me for fake soft bodies, breakable objects and the many collision layers of our 2D adventure game “Ghosty Paw”, where all interactions are physical: Pulling levers, swinging swords, ripping plants or flipping cabbage carts.
Gameplay teaser: https://youtu.be/YxwzHwKFPW4
Workshop Room