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UID:pretalx-godotcon-24-JAXD8V@talks.godotengine.org
DTSTART;TZID=CET:20241013T110000
DTEND;TZID=CET:20241013T112500
DESCRIPTION:Realism isn't fun: Double jump\, coyote time or rubber banding 
 – games are about what feels right! But how does one add fun and quirky 
 gameplay to a realistic physics engine?\n\nJoin me for fake soft bodies\, 
 breakable objects and the many collision layers of our 2D adventure game 
 “Ghosty Paw”\, where all interactions are physical: Pulling levers\, s
 winging swords\, ripping plants or flipping cabbage carts.\n\nGameplay tea
 ser:  https://youtu.be/YxwzHwKFPW4
DTSTAMP:20260616T153452Z
LOCATION:Workshop Room
SUMMARY:Making physics fun: Our adventure game built on Godot's 2D physics 
 engine - Stephan Bogner
URL:https://talks.godotengine.org/godotcon-24/talk/JAXD8V/
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