A. Condomines (Bloo)

Worked as a lawyer for 25 years before giving it all up to make games. Co-founded the studio Humble Reeds and worked on the programming, game design and narrative aspects of game Kamaeru: A Frog Refuge, which released on June 2024.

  • A post-mortem on Kamaeru : organizing your project from A to Z
Adrien Allard

Co-Founder of the new indie studio Frog Collective.
I was previously working at Amplitude Studios for the last 12 years on 4X strategy titles.

  • Coldridge: A game about exploration
Alexander Pantiukhov

A professional programmer, avid runner, passionate cook, and since recently also a passionate indie game developer. Love solving complex technical challenges, constantly explore the unexplored, and currently working hard on creating the game of my dreams. Believe in the strength of community through sharing and supporting each other.

  • Lightning Talks
Amazon Web Services

Since launching in 2006, Amazon Web Services has been providing world-leading cloud technologies that help any organization and any individual build solutions to transform industries, communities, and lives for the better.

  • How to quick start a Godot Engine game on AWS
André Buse

Even though my background is in CS engineering and dev-ops, I was always fascinated by interactive media. After a fellow university student introduced me to Godot back in 2017, I began exploring this field more. Since then I have started studying media systems and have been working for the Godot Foundation since 2023.

  • Lightning Talks
Anthony Cossins

Hello! I'm a product engineer working at Framer. In my spare time I maintain few small projects with small user bases. One of which includes the Little Camera Preview for Godot.

  • Lightning Talks
Benjamin Oesterle (njamster)

Computer Scientist from Berlin. I started using Godot in 2017, after a friend introduced me to the engine at the Berlin Mini Jam. Odds are high that you have come across at least one of my answers on the official forum. Also, I'm fairly active on Mastodon, where I run the FediJam.

  • Making (Non-Game) Software With Godot
Clay John

Clay is a long time Godot contributor with a passion for real time rendering. He currently serves as a board member of the Godot Foundation and the lead for the rendering team for the Godot project.

  • Godot Rendering Update
Critical Reflex

Our mission is simple: find cool games, help their developers to deliver the best versions of those games, and put them in front of as many players as possible! If you have something exciting in the works, we'll be happy to check it out!

  • Indie Publishing 101
Daniel Lyozov

My name is Daniel, I scout and do bizdev for CRITICAL REFLEX. I love yapping about publishing stuff, so come see me do it on stage!

  • Indie Publishing 101
David Borel
  • What's new in Godot XR
David Snopek

I learned how to program on the Commodore 64 back when I was ~8 years old, making dumb little games in BASIC. :-) Ever since then, I've been making games on and off!

Now I'm a Godot contributor on the XR and GDExtension teams, and work for W4 Games. I make my own little games in Godot, primarily focused around VR or online multiplayer.

  • What's new in Godot XR
  • C++ for Godot with GDExtension
Davide Di Staso

Game jams researcher, self-taught programmer, pixel artist, and UI designer. Developed the Hathora Godot plugin and SDK. Working on "In Good Faith", where you play as the Pope's secretary.

  • Practical tips for multiplayer game development
Dinesh Kumar

I am an experienced CTO with a diverse technical background with a deep understanding embedded, games technology & pipelines and enterprise software development with an entrepreneurial mindset. I make serious and non-serious games using games technology for enterprise.

Outside of work, I play jazz piano and love making games and graphics hacks.

  • Lightning Talks
Endless Foundation

Endless Foundation has a decade-long track record of democratizing technology access and cultivating digital skills globally. We are dedicated to transforming the lives of kids and young adults through equitable access to digital technology, information, and building essential future-ready skills through video game creation.

  • Block Coding: Making Godot Accessible to Learners Everywhere
Frédéric Nowak

Head of Solutions Architecture, AWS for Games.
As Head of Solutions Architecture for AWS in Southern and Eastern Europe, I lead a team dedicated to empowering game creators like yourself to harness the power and innovation of the cloud. If you're looking to elevate your game in the cloud, I'd be honored to connect and see how my team can assist.

  • How to quick start a Godot Engine game on AWS
Fredia L Huya-Kouadio

https://github.com/m4gr3d

  • What's new in Godot XR
George Marques

George Marques is a Godot Engine contributor since 2015, currently the maintainer of the GDScript code and a board member of the Godot Foundation. Also a co-autor of the book "Godot Engine Game Development in 24 Hours" and founder of Vertex Ludi, a company focused on providing consulting and support services for Godot projects.

  • How to contribute to the Godot Engine
Ihsen Ouerghi

Solutions Architect
Ihsen Ouerghi is a dedicated Solutions Architect who brings a wealth of experience to the table. Holding a Master's in AI and Robotics, as well as multiple AWS and Oracle certifications, Ihsen has the technical chops to design and implement sophisticated cloud solutions.

  • How to quick start a Godot Engine game on AWS
Joseph Hill

Joseph helped start BoGo, the Boston Godot Developer group. By day, he works with Swift and Godot with Miguel de Icaza at Xibbon. Previously, he helped Miguel found Xamarin to bring C# to mobile and helped C#-enable many game engines along the way. Beyond Godot, Joseph helped launch and grow several local user groups in Boston and around the world.

  • Lightning Talks
Juan Linietsky

Juan is a long time South American entrepreneur and technology specialist who co-created Godot Engine with Ariel Manzur.

  • The process of creating Godot Engine and making it thrive
  • W4's role in the Godot Ecosystem
Julian Todd

Long time coder for CNC Machine tools in the CAD industry (due to a background in mathematics) who ended his professional career after two years at Autodesk. He has dabbled in IoT and robotics, but is now all-in for VR on Godot after having quit hang-gliding.

  • Lightning Talks
Leszek Nowak

I'm making games since Commodore 64. With Godot since 2014, using it at University teaching game dev and simulation.
I was one of the devs behind Lumencraft, and currently developing multiple titles.
Loves alpacas.

  • Shaders and magic - live examples
lislis

Lislis is a Berlin-based artist and creative technologist. Coming from web development they migrated towards more hardware-focused, interactive and playful experiences using a variety of programming languages and frameworks over time. They are a member of the local feminist hack collective Heart of Code.

  • I want to make a rhythm game but I don't know how
Logan Lang

Logan Lang is a member of the Godot XR team and a software engineer at W4 Games. He also runs a YouTube channel (DevLogLogan) that is home to both educational and entertaining Godot related video content.

  • What's new in Godot XR
Miguel de Icaza

Miguel de Icaza started the SwiftGodot project to enable game developers to combine the speed and beauty of Swift with the power and versatility of Godot. Prior to this, he started several popular open source projects, including the Mono project, which powers C# in Unity, as well as C# on iOS and Android with Xamarin and earlier versions of Godot.

  • Using SwiftGodot: Godot on iPad
Milan Gruner

Have been using Godot since version 2.1
Excited about procedural generation, open source, systemic games and roguelikes

  • Procedural generation workshop
Nassim Benmalek

AWS Cloud Engineer

  • How to quick start a Godot Engine game on AWS
Nathan (GDQuest)

Godot teacher and enthusiast since... oh, I'm getting old!

  • The Godot Cheatsheet
Olivier Van Houtte
  • Lightning Talks
Panthavma

I'm a PhD student on real-time stylized rendering for games! I've worked on AAA games in the past. I've been using Godot for 8 years, and both programming and Blender for 20 years. My interests lie more on the low level parts and code architecture, with a big focus on efficiency and creation speed!

  • Specializing Godot: Castagne framework for fighting games
Patrick Reiter Horn

Patrick grew up in California, starting his career by helping develop the free/open source space simulator, Vega Strike in the mid-2000's. Later, after developing the Sirikata virtual world in 2010 and a re-ignited interest in VR in 2020, through V-Sekai, he developed an interest in re-imagining Social VR on Godot as a fully open source platform.

  • From Blender to RenderingServer: Life as a 3D Animated Godot Asset
Pedro J. Estébanez

Veteran generalist Godot contributor (since 2017), known as RandomShaper.
Ex freelance Godot consultant. Ex Prehensile Tales.
Nowadays, tech lead of the console middleware division at W4 Games🍀.

  • Squeezing the CPU. Multi-Threading in Godot
Raffaele Picca

Part of Bippinbits (Dome Keeper, PVKK) and working on some solo projects (Beat Invaders, Engraving, FRANZ FURY).
Notorious game jammer.
I love making games 🧡

  • PVKK: Behind the scenes
Rantet

Co founder of Frog Collective. Art director, worked for 10+years making strategy games, now gone indie.

  • Coldridge: A game about exploration
Renato Meyer

Godot dev who likes to make little games with a little bit of blood

  • I'm an artist, I don't get technology
René Otto
  • Stop waiting for Godot: a practical legal guide to using the engine effectively in third party contracts
Ricard

Worked in videogames for 20 years now. Most relevant was development director for Ryse son of Rome, xbox one lunch title from Crytek. I lectured at the University in Barcelona on game technologies for 6 years, worked in Smilegate Barcelona ad Head. Left that job to fund Epictellers to create cRPGs!

  • cRPG retrospective
Robin-Yann Storm

Robin-Yann Storm is a freelance Tool UX Designer and Workflow Consultant. In the past he has worked as a full time Tool UX Designer in the AAA games industry at IO-Interactive and Guerrilla, as well as spent a few years working at Apple.

  • Seeing the forest for the trees: How to think about workflows when designing tools
Rothio Tome

I'm Rothio from Spain. I've been developing games for over 7 years and have worked at several companies, mainly focused on serious games and healthcare.
I'm currently half of Patattie Games and we are developing our first commercial game using Godot. Wax Heads - a a cozy-punk slice-of-life working simulator set in a struggling record store.

  • Developing a commercial game in Godot: What I wish I knew
Shaman Garage

Shaman Garage is a narrative studio which aims to brew the essence of storytelling and explore new experimental ways of expression.

  • Hybrid Worlding: Co-shaping digital and physical narratives
Snek

I started working with Godot in 2021, and no one told me to stop yet :3 I'm generally interested in all kinds of creative endeavors, including most aspects of game development. Hobbyist and professional experience included. Hella queer!

  • D-I-WHY: I was too lazy to read documentation, so I made my own dialogue tool
Steen

I love dice, modding, and helping people.

  • Lightning Talks
Stephan Bogner

Mostly designer, sometimes developer, occasionally artist

  • Making physics fun: Our adventure game built on Godot's 2D physics engine
Tobias Baumeister

Tobias Baumeister is a researcher and educator at FAU Erlangen-Nürnberg, specializing in the development of serious games for higher education. His work focuses on using the Godot engine to create engaging and effective educational tools in the field of computer science.

  • From Lectures to Serious Games: Enhancing Education with Godot
W4 Games

W4 Games is a new company created by Godot Engine veterans Juan Linietsky, Rémi Verschelde and Fabio Alessandrelli, and veteran enterpreneur Nicola Farronato.

Our mission is to strengthen the open source Godot ecosystem by providing companies with the commercial products and services they need.

  • W4's role in the Godot Ecosystem