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UID:pretalx-godotcon-us-2025-ZDP7XM@talks.godotengine.org
DTSTART;TZID=EST:20250506T150000
DTEND;TZID=EST:20250506T152500
DESCRIPTION:I've been working on an unusual project with Godot recently\, a
 nd I thought it might make for a potentially interesting talk. I'm working
  on a mixed-reality livestreaming setup in Godot\, blending together the 
 live feed of my camera with a 3D scene matched to the perspective of the c
 amera.\n\nThe project is still pretty early\, but I could already easily 
 fill a lightning or short talk with all the strange things I've done to ac
 hieve this so far\; plus\, I expect to have it a lot more fleshed out in 
 the month or so.\n\nI've attached an image of one of the effects I've been
  working on that I think is interesting\; there's a transparent quad behin
 d me in my real world-space\, clipping into a physical table in the backgr
 ound\, with accurate(ish) depth of field blur.\n\nimage: https://cdn.badco
 p.live/2025/03/image%20%281%29.png\n\nin the (near) future\, the idea is t
 hat these quads will be displaying different windows from my computer\, an
 d shuffling around depending on what program I have foregrounded
DTSTAMP:20260412T100539Z
LOCATION:Deborah Sampson
SUMMARY:Using Godot for mixed-reality livestreaming - badcop
URL:https://talks.godotengine.org/godotcon-us-2025/talk/ZDP7XM/
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