05-06, 17:00–18:00 (EST5EDT), Horace Mann
Rawb, an experienced Art Director and Solo Dev, teaches you beginner principles for designing appealing and accessible UI, as well as the nodes and code (C#) commonly used to implement it in the Godot engine. We’ll discuss step-by-step how to plan, mock-up, code, and animate common UI elements such as menus, HUDs, and cursors, in this interactive crash course.
Bsky: https://bsky.app/profile/rawbherb.bsky.social
Portfolio: http://rawbherb.art/
Wishlist my game: http://s.team/a/2921530/
Beginner-Intermediate UI Artists/Programmers/SoloDevelopers
Solo Developer of a Tennis RPG, previously an Art Director at Whitethorn Games, Rawb has led art teams of 15+ artists for projects such as Whalefall and Raspberry Coast, and contributed concepts and UI to indie games such as Calico and Off-Grid Life. He’s worked on Global Game Jam teams to make smaller games including Pawmune and Aspiring Monster.