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UID:pretalx-godotcon-us-2025-QXD8TR@talks.godotengine.org
DTSTART;TZID=EST:20250507T101500
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DESCRIPTION:This is a quick overview of some of the art processes we used t
 o create the visual style for a 3D cell shaded 80's anime rogue like draft
 ing game. Some things we'll cover.\n-Visual shader editor for VFX\, Enviro
 nment and cell shading\n-Modular characters from blender\n-Reducing frame 
 rate per asset intentionally to create that 2d Look
DTSTAMP:20261013T124812Z
LOCATION:Deborah Sampson
SUMMARY:Making Stylized 3D Games In Godot - Shane Denhardt\, Kiril Pashev
URL:https://talks.godotengine.org/godotcon-us-2025/talk/QXD8TR/
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