GodotCon Boston 2025

Introducing 3D Tiles For Godot
05-07, 13:30–14:30 (EST5EDT), Deborah Sampson

3D Tiles For Godot

Summary

The Battle Road Digital team partnered up with Cesium to integrate the 3D tiles ecosystem to Godot, bringing this open-source standard to the most popular and fastest growing open-source engine. This easy-to-use plug-in presents a huge opportunity for the community to effortlessly create experiences based in the real-world and to stream tiled, LODed 3D data. In addition, the Godot community will be able contribute to this constantly evolving standard.

Focus

This talk will focus on the work done to integrate Cesium as a plugin for Godot, the challenges we encountered, and the solutions we developed. We will also share how we believe these learnings can influence the development of the engine to better accommodate data- and processing-intensive applications moving forward.

Technologies

  • GDExtension
  • Godot Engine submodules
  • C++ bindings
  • Cesium Native (3D tiles)
  • glTF

Speakers: Leónidas Neftalí González & Andrés Botero


Promotional Links

https://battleroad.digital/

Target Audience

Programmer, Graphics Programming, Low Level Programming, Performance Optimization

C++ developer with an interest in low level programming, working on high performance Godot extensions

Leading the engineering team at Battle Road Digital, where we are building AtomEngine - a global scale modelling and simulation platform. Experience spanning the games industry (New World) to developing and leading live services (AWS SimSpace Weaver) aimed at simulation customers.