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UID:pretalx-godotcon-us-2025-BHCUN9@talks.godotengine.org
DTSTART;TZID=EST:20250506T154500
DTEND;TZID=EST:20250506T164500
DESCRIPTION:Getting your game onto Steam used to be a thousand mile journey
 \, but nowadays all it takes is $100. That said\, if you lack the marketin
 g prowess to stand out\, you'll be left floundering. Ideally\, you want to
  bring your community to Steam\, rather than build it there\, so where do 
 you build it? If you're just starting your game development journey with G
 odot\, this talk will introduce you to building a home for your game and y
 our studio at itch.io. This includes building and uploading your Godot pro
 ject\, the basics of page design\, the tools for building a community\, im
 portant site features\, and a broad understanding of what itch.io is and h
 ow it can help you grow as a Godot developer.
DTSTAMP:20261013T132432Z
LOCATION:Horace Mann
SUMMARY:Scratching the itch.io – Godot Game Distribution Strategies - Dan
 ny Silvers
URL:https://talks.godotengine.org/godotcon-us-2025/talk/BHCUN9/
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