BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//pretalx//talks.godotengine.org//godotcon-us-2025//talk//9M3NZE
BEGIN:VTIMEZONE
TZID:EST
BEGIN:STANDARD
DTSTART:20001029T030000
RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=10;UNTIL=20061029T070000Z
TZNAME:EST
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
END:STANDARD
BEGIN:STANDARD
DTSTART:20071104T030000
RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=11
TZNAME:EST
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
END:STANDARD
BEGIN:DAYLIGHT
DTSTART:20000402T030000
RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=4;UNTIL=20060402T080000Z
TZNAME:EDT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
END:DAYLIGHT
BEGIN:DAYLIGHT
DTSTART:20070311T030000
RRULE:FREQ=YEARLY;BYDAY=2SU;BYMONTH=3
TZNAME:EDT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
END:DAYLIGHT
END:VTIMEZONE
BEGIN:VEVENT
UID:pretalx-godotcon-us-2025-9M3NZE@talks.godotengine.org
DTSTART;TZID=EST:20250506T100000
DTEND;TZID=EST:20250506T102500
DESCRIPTION:Modern game devs dont just bring models and environments to lif
 e - they orchestrate APIs\, databases\, and countless cloud-native service
 s. But the local dev loop is messy.\n\nAspire changes that. It’s a dev-f
 irst toolkit that spins up your entire app - frontend\, backends\, and dep
 endencies - with a built in dashboard for local logs\, health checks\, and
  traces. \n\nNo replatforming\, no YAML\, and no cloud required. Use C# to
  define your app and then simply “aspire run” to start everything from
  your code to your custom container images.
DTSTAMP:20261013T120535Z
LOCATION:Deborah Sampson
SUMMARY:Introducing Aspire - Local dev for your full stack made easy - Madd
 y Montaquila
URL:https://talks.godotengine.org/godotcon-us-2025/talk/9M3NZE/
END:VEVENT
END:VCALENDAR
