GodotCon Boston 2025

Events Are The Way To Go(dot)
05-06, 14:30–14:55 (EST5EDT), Deborah Sampson

Very quickly into the development of a game, any developer will find themselves thinking about how to best "hook everything up". Either from character to object, character to character or character to UI.

You can do this by directly referencing your object or calling get_parent 18 times but eventually you're going to start regretting that decision. Things moving, references breaking, scenes having more and more dependencies. Don't worry - the Event Bus pattern has you covered!

Every game can and likely will benefit from some use of the Event Bus pattern. This talk aims to introduce you to the pattern, why its valuable and how to approach a few different implementations in Godot!


Promotional Links

www.bajathefrog.com

Target Audience

Programmers: Beginner to Intermediate

Eric loves making games and drawing little guys.

After a decade of using Unity, he found Godot and has never looked back.
Eric's first shipped title was a labor of love over many years but he has since turned his attention to super small and punchy games!

He does his work under the name "Baja the Frog" online.