Making Stylized 3D Games In Godot
Shane Denhardt, Kiril Pashev
This is a quick overview of some of the art processes we used to create the visual style for a 3D cell shaded 80's anime rogue like drafting game. Some things we'll cover.
-Visual shader editor for VFX, Environment and cell shading
-Modular characters from blender
-Reducing frame rate per asset intentionally to create that 2d Look