Miguel de Icaza
Miguel de Icaza is a Mexican-American programmer and activist, best known for starting the GNOME, Mono, and Xamarin projects. Currently working on SwiftGodot, and bringing Godot to iPad and Vision Pro.
Sessions
In this session, I will share the current state of Xogot, our iOS-native of the Godot engine and editor to the iPad. We’ll explore how Xogot offers game developers on iPad a unique way to build with Godot — from touch-first 2D and 3D scene editing to game development on-the-go.
We’ll discuss why Xogot is exciting for current Godot users looking for flexibility, and how it opens the door for a new generation of developers by making game creation more accessible, portable, and intuitive than ever. Whether you're a seasoned Godot developer or introducing someone to game development for the first time, Xogot reimagines where and how you can build games.
This talk will discuss the work on Embeddable Godot to augment any existing non-Godot application with Godot content, how to drive Godot from your app, and how to blend these two worlds together.
The talk will focus on Apple platforms, using SwiftGodotKit, we will explore how to augment an existing iOS, Mac, Vision or tvOS app with Godot - and if you have an existing Godot app, how you can augment it by calling Apple-native APIs via the SwiftGodot API.