Eric Edelman
Leading the engineering team at Battle Road Digital, where we are building AtomEngine - a global scale modelling and simulation platform. Experience spanning the games industry (New World) to developing and leading live services (AWS SimSpace Weaver) aimed at simulation customers.
Sessions
3D Tiles For Godot
Summary
The Battle Road Digital team partnered up with Cesium to integrate the 3D tiles ecosystem to Godot, bringing this open-source standard to the most popular and fastest growing open-source engine. This easy-to-use plug-in presents a huge opportunity for the community to effortlessly create experiences based in the real-world and to stream tiled, LODed 3D data. In addition, the Godot community will be able contribute to this constantly evolving standard.
Focus
This talk will focus on the work done to integrate Cesium as a plugin for Godot, the challenges we encountered, and the solutions we developed. We will also share how we believe these learnings can influence the development of the engine to better accommodate data- and processing-intensive applications moving forward.
Technologies
- GDExtension
- Godot Engine submodules
- C++ bindings
- Cesium Native (3D tiles)
- glTF
Speakers: Leónidas Neftalí González & Andrés Botero