
Technically an artist, probably not a vampire.
- Compositor Effects And You: Unlocking Godot's Potential For Advanced Graphics Techniques
- Content Creator Meet and Greet

Adam is a former lawyer turned game development Swiss-Army knife. Since 2022, he has turned his focus to Godot. Since December 2023, he's a full-time contractor for the Godot Foundation, where he works hard on much-needed features for the engine, such as GDScript refactoring tools. He's also the Web team lead because he loves the platform.
- State of Godot and the Web
- I Work For Godot, AMA

Andrés Colubri is an assistant professor in the Department of Genomics and Computational Biology at the University of Massachusetts Chan Medical School. He holds a PhD in Mathematics from the Universidad Nacional del Sur in Argentina and an MFA from the Design Media Arts Department at the University of California, Los Angeles.
- Making Operation Outbreak, an immersive educational experience on infectious disease, into a Godot game

annalivia martin-straw is an artist and game developer.
- Lightning Talks!
- I Work For Godot, AMA

i am a serial game jammer / twitch streamer
- Using Godot for mixed-reality livestreaming

Programmer, comedian, TDD doer, author of GUT.
- Unit Testing Games - TDD/Godot/GUT

I'm a designer and engineer at Big Blue Sky Games. I still play Neopets.
You can find me at naud.bsky.social!
- Cross-Disciplinary Collaboration in Godot

Chad Stewart started his career doing AAA game development at BioWare. After working his way up to Development Director on the MMO Star Wars: The Old Republic, he eventually left to co-found Binary Solo, a four person indie studio. After ten years of consulting and original IPs, he has found himself as a Senior Engineer at Skymap Games.
- I Make Games On My Phone (And They Actually Work)

Chris is the founder of KAR Games, working on the early access title Drift: Space Survival and the multiplayer update for Dome Keeper. Before getting into games, Chris spent a decade in the startup world as a serial founder and CTO. His three kids are likely to be seen climbing on him during Discord calls.
- Keeper to Keepers: Adding Multiplayer to Dome Keeper

Danny Silvers, a staunch indie advocate, is a developer with over 15 years of experience. He is the recipient of several of awards, including the BostonFIG Accessibility and Inclusion award for Mondrian – Plastic Reality. Danny is a graduate of the Savannah College of Art & Design and holds numerous certifications in art, business, and game design.
- Scratching the itch.io – Godot Game Distribution Strategies

I learned how to program on the Commodore 64 back when I was ~8 years old, making dumb little games in BASIC. :-) Ever since then, I've been making games on and off!
Now I'm a Godot contributor on the XR and GDExtension teams, and work for W4 Games. I make my own little games in Godot, primarily focused around VR or online multiplayer.
- What’s new in XR & Android (2025)
- I Work For Godot, AMA

Game jams researcher, self-taught programmer, pixel artist, and UI designer. Developed the Hathora Godot plugin and SDK. Working on "In Good Faith", where you play as the Pope's secretary.
- HolyOS - making a fake operating system in Godot

Emilio Coppola leads the Godot Foundation as its Executive Director, guiding the growth of the free, open-source Godot game engine. He started out making games and teaching others how to use Godot. With his background in web development and startups, Emilio now oversees the Foundation's work. He manages funding, allocates resources, and helps Godot
- Opening Keynote w/ Emilio Coppola: Head of the Godot Foundation
- I Work For Godot, AMA

Leading the engineering team at Battle Road Digital, where we are building AtomEngine - a global scale modelling and simulation platform. Experience spanning the games industry (New World) to developing and leading live services (AWS SimSpace Weaver) aimed at simulation customers.
- Introducing 3D Tiles For Godot

Eric loves making games and drawing little guys.
After a decade of using Unity, he found Godot and has never looked back.
Eric's first shipped title was a labor of love over many years but he has since turned his attention to super small and punchy games!
He does his work under the name "Baja the Frog" online.
- Events Are The Way To Go(dot)

Godot Lead Android maintainer & maintainer in the Godot XR team with a focus on Android XR platforms.
Creator and maintainer of the Godot Android Editor and of the Godot XR Editor.
- What’s new in XR & Android (2025)

I am the Co-Founder and CTO of Migeran with over 21 years of experience as a Software Engineer, Software Architect, and CTO. We founded Migeran in 2007 together with my wife, Dr. Annamária Mattasits, our CEO. Our first product was acquired by Intel. We are Godot Engine Customization Experts with AR/VR, Automotive, Mobile, and Desktop projects.
- LibGodot - Embed Godot Engine Everywhere

Creater of ROTA, Tiny Crate, and Candy Wrapper. All Open Source games made with Godot. Working with Andres Colubri and Facundo Fernandez on Operation Outbreak, under the University of Massachusetts Chan Medical School. See my work at harmonymonroe.com
- Making Operation Outbreak, an immersive educational experience on infectious disease, into a Godot game

Heather Drolet brings 20+ years of K–12+ teaching and coaching experience to transforming digital learning. She champions inclusivity in games and ed tech, leading initiatives from statewide play-based CS standards to mobile app curricula and grad-level tech integration courses.
- The Player to Contributor Pathway
- Building cross-platform non-game applications with Godot
- I Work For Godot, AMA
- Profiling Godot Engine Games on Android with Arm Performance Studio

James Clancey is a seasoned software developer with over 13 years of experience in app and game development, including VR and AR platforms. James currently works at Xibbon working on Xogot. Previously, James held roles at Microsoft, Meta, and Xamarin.
- Leveling Up Multiplayer in Godot: From Local Networking to Scalable Solutions

Jeff is a former game developer, mobile engineer, and manager who now specializes in doing fun things with Dart and Flutter, including personal projects embedding Dart into game engines like Godot. At Datadog, he leads the development of several Datadog cross platform SDKs.
- Adding new Script Languages to Godot

The summer right before high school, I asked myself, "if I like playing video games so much, why don't I try making them?" Fast forward seventeen years, I'm still messing around with game development tools.
Nowadays I work on my YouTube channel, CoderNunk in hopes of helping others achieve this dream while I work through some of my own challenges.
- Preparing Anime-Style 3D Characters for Godot Using Blender

Joseph helped start BoGo, the Boston Godot Developer group. By day, he works with Swift and Godot with Miguel de Icaza at Xibbon. Previously, he helped Miguel found Xamarin to bring C# to mobile and helped C#-enable many game engines along the way. Beyond Godot, Joseph helped launch and grow several local user groups in Boston and around the world.
- Lightning Talks!

Justin Bourque is an educator with 15+ years in K-12 and digital learning. He designs creative, inclusive programs using video game design to teach future-ready skills, blending tech integration, instructional design, and playful, student-centered learning.
- The Player to Contributor Pathway
- Making Stylized 3D Games In Godot

C++ developer with an interest in low level programming, working on high performance Godot extensions
- Introducing 3D Tiles For Godot

I'm a Godot XR maintainer working for W4 Games.
I create entertaining and educational Godot related content on my YouTube channel!
https://www.youtube.com/@DevLogLogan
- What’s new in XR & Android (2025)

Maddy is a senior PM at Microsoft on the .NET team. She’s been passionate about building developer tools across the entire stack - from mobile UI design to kubernetes deployments. Currently, she leads .NETs newest product, Aspire, which is a toolchain for building modern distributed apps across different languages and clouds.
- Introducing Aspire - Local dev for your full stack made easy

Coming from a background in software engineering in the Bay Area. I started at a game publisher, moved to the edu-tech space, and then a couple of years ago, made the switch to game dev full-time. I've since participated in over 20 Godot Wild Jams and have released a suite of plugins on the Godot Asset Library.
https://github.com/Maaack/
- Lightning Talks!

Autonomy researcher turned solo game dev. Interested in development tools, automated planning, procedural generation, and classical violin.
- Enjoyable Game Architecture with Godot & C#

I'm a full-time data analyst and independent game developer currently working on Bubble Battle, which is a retro online multiplayer game releasing in March 2025. I'm here to share time management best practices so game developers can find balance between their game development process and other life responsibilities.
- Lightning Talks!

Miguel de Icaza is a Mexican-American programmer and activist, best known for starting the GNOME, Mono, and Xamarin projects. Currently working on SwiftGodot, and bringing Godot to iPad and Vision Pro.
- Xogot
- Embedding Godot: spicing up your app with SwiftGodotKit and more

I enable others to do more.
👨💻 GitHub/npm dev (opinions expressed are my own)
🕹️ Hobby game dev
- Shader Art: Write Code to Make Something Beautiful

Nicholas O'Brien is a game designer, artist, and founder of the solo-studio Essay Games. He makes nuanced, story-driven games about complex issues pulling from extensive research or personal experience. His work has been featured in Kotaku, Rock Paper Shotgun, NOW PLAY THIS!, MAGFest, Narrascope, The Guardian, and The New York Times.
- Narrative Design for Solo Devs

Solo Developer of a Tennis RPG, previously an Art Director at Whitethorn Games, Rawb has led art teams of 15+ artists for projects such as Whalefall and Raspberry Coast, and contributed concepts and UI to indie games such as Calico and Off-Grid Life. He’s worked on Global Game Jam teams to make smaller games including Pawmune and Aspiring Monster.
- Improving Your UI in Godot

After a decade of software engineering (web+data eng), I switched to full-time game dev in 2022.
I launched my first 3 steam games in 2024, 2 of which are open-source Godot games. I have more releases planned, but am also looking for more stable studio work, especially with Godot - feel free to reach out!
- Lightning Talks!

I'm a game designer based in Cambridge, MA. I regularly attend the Boston Godot meetups!
- Lightning Talks!
- Cross-Disciplinary Collaboration in Godot

I've released 150+ open source projects on GitHub, I've won awards for Best in VR and Best of Accessibility at the 2020 Reality Hack Logo MIT Reality Hack, I run the Purple Monkey Game Jam Logo Purple Monkey Game Jam, given talks at Boston Game Dev meetups, and I just released my first game for mobile platforms called Flip Jacks.
- Building a Godot Plugin with GDExtension

Shane Denhardt & Kiril Pashev are a pair of classically trained artists who founded Evil Villain Games in 2019 with the release of their first game Raven's Path. Evil Villain Games currently does a variety of work for hire contracts while they work on their original titles. Currently they are hard at work on Skull Scavenger.
- Making Stylized 3D Games In Godot

Simon is a data scientist and game designer who has been talking to computers for twenty years. He is very uncomfortable now that they've started talking back.
- Markov Chain with a Shotgun: Open Language Models in Godot

Julian, aka StayAtHomeDev, is a content creator and game developer. Over the last two years, he has focused on supporting other Godot Engine projects and developers through his Youtube channel with game development tutorials, weekly game showcases, and the 1st annual Godot Game Awards in 2024.
- The Youtube Crash Course for Game Devs
- Content Creator Meet and Greet

Started using Godot in 2022. Completed 15+ Godot game jams.
Passionate about teaching and building cool things!
My itch page: https://travh98.itch.io/
- Multiplayer Basics in Godot

Tyler is the co-creator of SUPER ULTRA RACING XTREME, an arcade table built with Godot that exhibited at the San Francisco Museum of Modern Art. He is pursuing a Master's in Scientific Computing and Applied Mathematics at the University of California, Santa Cruz.
You can find more of his work online at https://ambiguous.name/
- Lightning Talks!

Werner Mendizabal is a game developer and the creator of godot-csound, an open-source project that brings real-time sound synthesis to Godot. Passionate about game development and open-source software.
- Lightning Talks!