Schedule changes
Version 0.8 May 6, 2025
We released a new schedule version!
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “Scratching the itch.io – Godot Game Distribution Strategies” by Danny Silvers (May 7, 2025, 11:30 a.m., Deborah Sampson → May 6, 2025, 3:45 p.m., Horace Mann)
- “Keeper to Keepers: Adding Multiplayer to Dome Keeper” by Chris Ridenour (May 6, 2025, 3:45 p.m. → May 7, 2025, 11:30 a.m.)
- “Unit Testing Games - TDD/Godot/GUT” by Butch Wesley (Horace Mann → Deborah Sampson)
Version 0.7 May 5, 2025
We released a new schedule version!
We have a new session: “Building cross-platform non-game applications with Godot” by HP van Braam.
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “Embedding Godot: spicing up your app with SwiftGodotKit and more” by Miguel de Icaza (May 6, 2025, 1:15 p.m. → May 6, 2025, 1:45 p.m.)
- “Xogot” by Miguel de Icaza (May 6, 2025, 1:45 p.m. → May 6, 2025, 1:15 p.m.)
Version 0.6 May 5, 2025
We released a new schedule version!
We have a new session: “Introducing Aspire - Local dev for your full stack made easy” by Maddy Montaquila.
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “Making Stylized 3D Games In Godot” by Shane Denhardt, Kiril Pashev (May 7, 2025, 10:45 a.m., Horace Mann → May 7, 2025, 10:15 a.m., Deborah Sampson)
- “Using Godot for mixed-reality livestreaming” by badcop (May 6, 2025, 2:55 p.m. → May 6, 2025, 3 p.m.)
- “The Youtube Crash Course for Game Devs” by StayAtHomeDev (May 7, 2025, 2:20 p.m. → May 7, 2025, 2 p.m.)
- “Profiling Godot Engine Games on Android with Arm Performance Studio” by Ian Bolton (May 7, 2025, 2:20 p.m. → May 7, 2025, 10:45 a.m.)
- “I Work For Godot, AMA” by Emi, David Snopek, Adam Scott, HP van Braam, Ariel Manzur (May 7, 2025, 1:30 p.m. → May 7, 2025, 10:15 a.m.)
- “Compositor Effects And You: Unlocking Godot's Potential For Advanced Graphics Techniques” by Acerola (May 7, 2025, 9:25 a.m. → May 7, 2025, 9:30 a.m.)
- “HolyOS - making a fake operating system in Godot” by Davide Di Staso (May 6, 2025, 10:25 a.m. → May 6, 2025, 10:30 a.m.)
- “Xogot” by Miguel de Icaza (May 6, 2025, 1:40 p.m. → May 6, 2025, 1:45 p.m.)
- “Shader Art: Write Code to Make Something Beautiful” by Nathan Fritz (May 7, 2025, 10:15 a.m. → May 7, 2025, 1:30 p.m.)
Version 0.5 April 30, 2025
We released a new schedule version!
We have new sessions!
Version 0.4 April 24, 2025
We released a new schedule version!
Added a sponsored talk and the Godot Team Q & A.
We have new sessions!
- “Xogot” by Miguel de Icaza
- “I Work For Godot, AMA” by Emi, David Snopek, Adam Scott, HP van Braam, Ariel Manzur
We have moved a session around: “The Youtube Crash Course for Game Devs” by StayAtHomeDev (May 7, 2025, 2 p.m. → May 7, 2025, 2:20 p.m.)
Version 0.3 April 16, 2025
Announcing a new speaker: Acerola! You may know him from Youtube.
We have a new session: “Compositor Effects And You: Unlocking Godot's Potential For Advanced Graphics Techniques” by Acerola.
We have moved a session around: “I Make Games On My Phone (And They Actually Work)” by Chad Stewart (May 7, 2025, 9:25 a.m. → May 7, 2025, 9 a.m.)
Version 0.2 April 13, 2025
We released a new schedule version!
We have new sessions!
- “Making Stylized 3D Games In Godot” by Shane Denhardt, Kiril Pashev
- “Embedding Godot: spicing up your app with SwiftGodotKit and more” by Miguel de Icaza
- “Preparing Anime-Style 3D Characters for Godot Using Blender” by Jesse (CoderNunk)
- “The Player to Contributor Pathway” by Heather Drolet, Justin Borque
Version 0.1 April 7, 2025
We released our first schedule!