GodotCon Boston 2026

Intro to GDExtensions
2026-07-20 , Workshop Room 2

Learn how to build your own Godot plugin using C++ and GDScript. See how easy it is to create simple methods with primative input and outputs. Create custom nodes with additional logic. See how to migrate large chunks of GDscript to C++ and call it from your game with a single method.

In this workshop you will be building locally for your device but additional information will be provided to show how to build for all platforms. We will also talk about how to probably sign the generated files for Apple Platforms and how to do so via GitHub Actions.


Target Audience:

Developers with basic C++ and shell knowledge

Godot Version:

4.3 - Latest

Promotional Links:

Blog - https://neogeek.dev/
Portfolio - https://scottdoxey.com/

I've released 150+ open source projects on GitHub, I've won awards for Best in VR and Best of Accessibility at the 2020 MIT Reality Hack, I run the Purple Monkey Game Jam and a Global Game Jam site, given talks at Boston Game Dev meetups, a workshop at GodotCon Boston, and I just released my first game for mobile platforms called Flip Jacks.

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