2026-07-22 –, Talks Room 2
Low-spec targets like mobile and standalone VR leave little room for waste. This session covers two things: the engine-level optimizations W4 Games contributed upstream that make all Godot games faster, and the techniques developers can apply in their own projects without modifying Godot's source. Much of this work was originally funded by commercial engagements and is now upstream for everyone.
Intermediate experience making 3D games in Godot. Some knowledge of XR devices/development a plus, but not necessary
Promotional Links:Clay is the rendering team lead for Godot. He has been contributing to Godot's renderer since the early days of Godot 3. He is also a board member for the Godot Foundation. During the day he works for W4 Games who provide best-in-class console ports for Godot and support services.