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UID:pretalx-godotcon-boston-2026-PA73E3@talks.godotengine.org
DTSTART;TZID=EST:20260721T163000
DTEND;TZID=EST:20260721T165500
DESCRIPTION:Game audio is often treated as simple playback: trigger a sound
 \, loop music\, adjust volume\, and move on. But interactive games can go 
 much further. Sound can respond to player input\, gameplay state\, animati
 on\, physics\, environment\, and musical structure in real time.\n\nThis t
 alk explores how to build interactive audio systems in Godot through a pra
 ctical demonstration of sound that changes dynamically in response to game
 play. The demo will highlight several approaches to interactive audio\, in
 cluding procedural synthesis\, plugin-based effects\, and adaptive audio b
 ehavior.\n\nBehind the demo is a collection of open-source Godot extension
 s: godot-csound for real-time synthesis\, godot-lv2-host and godot-vst3-ho
 st for hosting audio plugins\, and godot-distrho for using Godot itself as
  a framework for building audio plugins.\n\nAttendees will come away with 
 a broader view of what audio in Godot can be: not just static assets trigg
 ered by gameplay\, but living systems that react\, transform\, and become 
 part of the player experience.
DTSTAMP:20260708T090305Z
LOCATION:Talks Room 2
SUMMARY:Beyond Audio Playback: Building Interactive Audio Systems in Godot 
 - Werner Mendizabal
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/PA73E3/
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