GodotCon Boston 2026

Making Gameplay Moments Stick
2026-07-21 , Talks Room 2

Why do certain gameplay moments stick with players, get shared, and define a game? In this talk, I break down how we designed standout moments in A Game About Feeding A Black Hole through pacing, anticipation, novelty, clarity, and payoff. Using examples from the game, I’ll show how memorable moments can be deliberately designed and not left to chance.


Target Audience:

Ready to ship a game not as a hobby

Cory Darby is the co-creator of A Game About Feeding A Black Hole which has gross more than $1M in sales. He jumped into game development after spending 15 years in software development. His theory is that indies fail mainly because their games are unclear, unmarketable, overbuilt, or boring too early. He would like to help fix that.