2026-07-22 –, Horace Mann
I will provide an update on what major changes have happened within the renderer over the last two years with a focus on technical hurdles that we have overcome and the major limitations that we are now seeing.
I will also provide a brief look at the future of Godot's renderer including what to expect in terms of new high end features and the long term vision for the renderer.
Some experience with Godot. Technical knowledge will be a benefit, but is not necessary
Promotional Links:Clay is a Technical Director at W4 games where he helps provide best-in-class console ports for Godot and support services for projects in the Godot ecosystem. He has been contributing to Godot since the early days of Godot 3. He is also a board member for the Godot Foundation.