2026-07-22 –, Talks Room 1
I will provide an update on what major changes have happened within the renderer over the last two years with a focus on technical hurdles that we have overcome and the major limitations that we are now seeing.
I will also provide a brief look at the future of Godot's renderer including what to expect in terms of new high end features and the long term vision for the renderer.
Some experience with Godot. Technical knowledge will be a benefit, but is not necessary
Promotional Links:Clay is the rendering team lead for Godot. He has been contributing to Godot's renderer since the early days of Godot 3. He is also a board member for the Godot Foundation. During the day he works for W4 Games who provide best-in-class console ports for Godot and support services.