GodotCon Boston 2026

Async Godot or: How I Learned to Stop Worrying and Love Coroutines
2026-07-21 , Talks Room 2

I've been working on a multiplayer autobattler and have been using await heavily. I learned some cool tricks, some bugs, and some rpc patterns the community might be interested in.

I have a small BufferedSignal class, a DummySignal class, a PeerWaiter class, and a quick way to programmatically add and remove signals. I don't use all of them, but I'd like to share them with the community.


Target Audience:

Intermediate Game Devs. More on the technical side.

Promotional Links:

https://voidbite.works/ <- my contracting company
https://the-benbot.itch.io/
https://github.com/benbot
https://bsky.app/profile/thebenbot.bsky.social
https://wordsfroma.dev/

I’ve been a programmer for over 19 years. In that time I’ve worked on games, large frontend projects, enterprise backend products, fun little tools, and algorithmic artwork.

I've been using godot since around 2016 and have been very active in the discord community for a few years.