GodotCon Boston 2026

Leading Jam Teams Online
2026-07-21 , Talks Room 2

Game jams are intense! Forming and leading a team of people you may have never met before can be especially intimidating and challenging. In this talk, I go through my own personal experience leading 10+ different teams to submitting game jam entries.
I intend to cover topics like:
- Preparing before the jam
- Recruiting to the jam team
- Setting up lines of communication
- Collaboratively designing a game
- Managing development of the game
My goal with the talk is to inspire others to lead jam teams, or have a better idea of what to look for in a leader of one.


Target Audience:

Beginner to Intermediate Game Jammers

Promotional Links:

https://maaack.itch.io/
https://github.com/Maaack/

Coming from a background in software engineering in the Bay Area. I started at a game publisher, moved to the edu-tech space, and then a couple of years ago, made the switch to game dev full-time. I've since participated in over 30 game jams and have released a suite of plugins on the Godot Asset Library.

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