Clay John
Clay is a Technical Director at W4 games where he helps provide best-in-class console ports for Godot and support services for projects in the Godot ecosystem. He has been contributing to Godot since the early days of Godot 3. He is also a board member for the Godot Foundation.
Sessions
Low-spec targets like mobile and standalone VR leave little room for waste. This session covers two things: the engine-level optimizations W4 Games contributed upstream that make all Godot games faster, and the techniques developers can apply in their own projects without modifying Godot's source. Much of this work was originally funded by commercial engagements and is now upstream for everyone.
I will provide an update on what major changes have happened within the renderer over the last two years with a focus on technical hurdles that we have overcome and the major limitations that we are now seeing.
I will also provide a brief look at the future of Godot's renderer including what to expect in terms of new high end features and the long term vision for the renderer.