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UID:pretalx-godotcon-boston-2026-MKPACT@talks.godotengine.org
DTSTART;TZID=EST:20260722T131500
DTEND;TZID=EST:20260722T140000
DESCRIPTION:**Editor Tools the Easy Way**\n*Julian Heuser*\n\nEditor plugin
 s can be powerful\, but is the  extra work up front worth it? Are there ea
 sier ways to customize the editor for your game? In this talk\, I show how
  I used editor plugins to write dialogue for Year Unknown\, and my approac
 h for an in-development OS simulator.\n\n**Toolbelt from 30+ Game Jams**\n
 *Marek Belski*\n\nIt's easy to get overwhelmed by all the options availabl
 e in the Godot Asset Library. In this talk\, I go over the tools I've turn
 ed to the most across more than 30 game jams (and other Godot projects). I
 'll do some quick comparisons of plugins that fill similar roles\, and exp
 lain decisions behind choices for projects.\nI intend to cover some common
  needs like:\n- Dialog systems\n- Behavior trees\n- FPS controllers\n- Met
 roidvania systems\n- Menu templates\n- Accessibility options\nMy goal with
  this talk is alleviate the analysis paralysis when it comes to picking pl
 ugins\, and giving newer developers the confidence to use tools developed 
 by other members of the community.\n\n**Fix Your F&$king 3D Camera!**\n*Mi
 les Mazzotta*\n\nEven the best games (made in Godot or otherwise) can stru
 ggle to provide a low-latency 3D camera. Particularly in Godot games\, I'v
 e often time seen everything from prototype projects to high quality relea
 sed video games include 3D cameras that cause camera inputs or motions to 
 be delayed or choppy.\n\nThis talk aims to share some general "best practi
 ces" for creating a first-person camera (as often times this is where came
 ra input latency is most noticeable)\, that instantly reacts to mouse and 
 controller inputs while properly interpolating its position.
DTSTAMP:20260708T081400Z
LOCATION:Talks Room 1
SUMMARY:Lightning Talks!! - Julian Heuser\, Miles Mazzotta\, Marek Belski
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/MKPACT/
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