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UID:pretalx-godotcon-boston-2026-NTDLE8@talks.godotengine.org
DTSTART;TZID=EST:20260722T090000
DTEND;TZID=EST:20260722T095000
DESCRIPTION:As a game dev\, you dont just create characters\, stories\, and
  worlds. You also have to stitch together and test a full game's infra - l
 eaderboard APIs\, real-time multiplayer\, cloud saves\, and countless othe
 r services. There are great options from the community to use\, but the lo
 cal dev loop is still messy. Running the full "stack" to debug against loc
 ally is basically impossible.\n\nAspire (aspire.dev) changes that. It’s 
 a dev-first toolkit that spins up your entire app - games\, admin portals\
 , backends\, and dependencies - with a built in dashboard for local logs\,
  health checks\, and traces. Use C# or TypeScript - not YAML!! - to define
  your app and then simply “aspire run” to start everything from your g
 ame's UI to a local database container.\n\nJoin Maddy\, Aspire PM from Mic
 rosoft\, to learn how this open-source project has grown into one of the m
 ost powerful tools for full-stack game devs.
DTSTAMP:20260708T080735Z
LOCATION:Talks Room 1
SUMMARY:Beyond the game - developing the end-to-end stack\, made easy with 
 Aspire - Maddy Montaquila
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/NTDLE8/
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