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UID:pretalx-godotcon-boston-2026-XSNCTY@talks.godotengine.org
DTSTART;TZID=EST:20260720T090000
DTEND;TZID=EST:20260720T111500
DESCRIPTION:Learn how to build your own Godot plugin using C++ and GDScript
 . See how easy it is to create simple methods with primative input and out
 puts. Create custom nodes with additional logic. See how to migrate large 
 chunks of GDscript to C++ and call it from your game with a single method.
 \n\nIn this workshop you will be building locally for your device but addi
 tional information will be provided to show how to build for all platforms
 . We will also talk about how to probably sign the generated files for App
 le Platforms and how to do so via GitHub Actions.
DTSTAMP:20260708T082357Z
LOCATION:Workshop Room 2
SUMMARY:Intro to GDExtensions - Scott Doxey
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/XSNCTY/
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UID:pretalx-godotcon-boston-2026-9CDJGE@talks.godotengine.org
DTSTART;TZID=EST:20260720T150000
DTEND;TZID=EST:20260720T171500
DESCRIPTION:Using a plugin that handles most of the complicated logic for y
 ou\, you will create a three lane rhythm game similar to guitar hero or ro
 ck band. The game will be playable via a keyboard or controller. \n\nWe wi
 ll be using a precharted song\, but we will also discuss how to chart your
  own.
DTSTAMP:20260708T082357Z
LOCATION:Workshop Room 2
SUMMARY:Learn how to build a rhythm game in Godot! - Scott Doxey
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/9CDJGE/
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