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UID:pretalx-godotcon-boston-2026-N8K33F@talks.godotengine.org
DTSTART;TZID=EST:20260720T090000
DTEND;TZID=EST:20260720T111500
DESCRIPTION:Intimidated by the move from 2D to 3D in Godot? Learn enough 3D
  basics to get you started. This workshop will cover:\n- Prototyping simpl
 e environment assets like platforms with StaticBody3Ds and MeshInstance3Ds
 \n- Setting up 3D collision\n- Creating a placeholder player with Characte
 rBody3D\n- Making a simple environment with instances of the prototypes\n-
  Adding basic lighting\, a World Environment & Camera3D\n- Setting up your
  player to move in your 3D location using the built-in movement script
DTSTAMP:20260708T080734Z
LOCATION:Workshop Room 1
SUMMARY:Introduction to 3D in Godot - Erin Uptegrove
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/N8K33F/
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UID:pretalx-godotcon-boston-2026-M7GQBE@talks.godotengine.org
DTSTART;TZID=EST:20260721T131500
DTEND;TZID=EST:20260721T140000
DESCRIPTION:**Mindful Game Dev: Building Better Games Without Burnout**\n*S
 onal Kalra*\n\nGame development is creative\, technical\, and deeply rewar
 ding but it can also be mentally demanding\, especially for indie develope
 rs\, open-source contributors\, and small teams working with limited time 
 and resources. This lightning talk introduces practical mindfulness tools 
 that Godot creators can use to manage stress\, improve focus\, and sustain
  creativity throughout the development process.\n\nAttendees will learn si
 mple techniques such as mindful pauses\, breathwork\, and intention-settin
 g that can be used before coding\, debugging\, playtesting\, or collaborat
 ing with a team. The session will connect mindfulness to real developer ch
 allenges like creative blocks\, decision fatigue\, perfectionism\, and bur
 nout\, offering practical ways to stay grounded while building meaningful 
 games.\n\n**EZPZ Lemon Squeezy - Embedding Lua for in-game and inspector s
 cripting!**\n*Tom Schulz*\n\nHave you ever wanted an in-game scripting lan
 guage in Godot? Have you thought about having code snippets in a node's in
 spector? In this talk we'll take a look at just how easy it is to embed Lu
 a into your game!\n\n**Godot in the Classroom**\n*Erin Uptegrove*\n\nShari
 ng my journey as an art teacher going from Blender's BGE to Unity to Godot
  in the high school setting and why Godot is the better choice today.
DTSTAMP:20260708T080734Z
LOCATION:Talks Room 1
SUMMARY:Lightning Talks! - Sonal Kalra\, Tom Schultz\, Erin Uptegrove
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/M7GQBE/
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