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UID:pretalx-godotcon-boston-2026-QEJ7MK@talks.godotengine.org
DTSTART;TZID=EST:20260721T100000
DTEND;TZID=EST:20260721T105000
DESCRIPTION:No plan survives an encounter with real users and in this talk 
 we will discuss the adjustments we made to Xogot in response to both direc
 t feedback and the humbling reality of crash telemetry.\nAfter a while\, w
 e were very happy with the results\, but the ecosystem was growing\, and w
 ith it came the need to expand our support for Godot beyond editing games 
 on iPad.   So we went back to our opinionated roots on API bindings and to
 ok on the challenge of bringing a rich and comprehensive set of Apple APIs
  to Godot\, helping game developers monetize their work and create deeply 
 integrated experiences.\nBut having APIs is only half the battle\, and so 
 we set out to bring joy and delight to game developers interested in targe
 ting Apple platforms.  In this talk\, we will discuss how we married our l
 ove for Apple platforms\, Godot\, and modern user interfaces into the new 
 version of Xogot.
DTSTAMP:20260708T070725Z
LOCATION:Talks Room 1
SUMMARY:Next Chapter: What Comes After a Year of Shipping Godot on iPad\, i
 Phone and Mac - Miguel de Icaza
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/QEJ7MK/
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