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UID:pretalx-godotcon-boston-2026-YHRHSN@talks.godotengine.org
DTSTART;TZID=EST:20260721T140000
DTEND;TZID=EST:20260721T145000
DESCRIPTION:Did you know that the Godot editor can run on standalone VR hea
 dsets like the Meta Quest 2/3\, Pico 4 or Samsung Galaxy XR?\n\n**This can
  allow you to build a game entirely in VR\, without using a desktop or lap
 top computer at all!**\n\nIn this talk\, David Snopek and Logan Lang of Go
 dot's XR team\, will:\n\n- Tell the story of "Expedition to Blobotopia"\, 
 a VR game which they built in one week for the Godot Wild Jam #81\, workin
 g entirely on Meta Quest 3 headsets\n- Explain the advantages doing gamede
 v in the headset\n- Share tips and tricks for how you can do it too\n- Dem
 onstrate the newly released GABE\, which allows running full Android Gradl
 e builds on the headset\n- Explain the basics of publishing your VR game o
 n the Meta Horizon Store and Google Play Store\n- Give a live demo of the 
 editor running on headset!\n\nCome discover a new way to add VR directly i
 nto your game development workflow :-)
DTSTAMP:20260708T081351Z
LOCATION:Talks Room 1
SUMMARY:How to make a VR game entirely in VR! (No PC required) - David Snop
 ek\, Logan Lang
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/YHRHSN/
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UID:pretalx-godotcon-boston-2026-FW3RXE@talks.godotengine.org
DTSTART;TZID=EST:20260722T141500
DTEND;TZID=EST:20260722T150500
DESCRIPTION:This talk will walk attendees through the process of creating a
 n XR game that can run on all modern XR platforms (Android XR\, Meta Horiz
 on OS\, Pico OS\, visionOS) and leverage capabilities unique to each platf
 orm.\n\nAttendees will also be walked through the process of porting an ex
 isting 'flat' 3D game to an immersive or volumetric game running on an XR 
 device.
DTSTAMP:20260708T081351Z
LOCATION:Talks Room 1
SUMMARY:Getting started with cross-platform XR development - Fredia L Huya-
 Kouadio\, David Snopek
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/FW3RXE/
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