David Snopek
David leads the Professional Services team at W4 Games, and is a Godot maintainer on the XR and GDExtension teams. In his free time, he likes to make his own silly little games in Godot.
Sessions
Did you know that the Godot editor can run on standalone VR headsets like the Meta Quest 2/3, Pico 4 or Samsung Galaxy XR?
This can allow you to build a game entirely in VR, without using a desktop or laptop computer at all!
In this talk, David Snopek and Logan Lang of Godot's XR team, will:
- Tell the story of "Expedition to Blobotopia", a VR game which they built in one week for the Godot Wild Jam #81, working entirely on Meta Quest 3 headsets
- Explain the advantages doing gamedev in the headset
- Share tips and tricks for how you can do it too
- Demonstrate the newly released GABE, which allows running full Android Gradle builds on the headset
- Give a live demo of the editor running on headset!
Come discover a new way to add VR directly into your game development workflow :-)
Low-spec targets like mobile and standalone VR leave little room for waste. This session covers two things: the engine-level optimizations W4 Games contributed upstream that make all Godot games faster, and the techniques developers can apply in their own projects without modifying Godot's source. Much of this work was originally funded by commercial engagements and is now upstream for everyone.
This talk will walk attendees through the process of creating an XR game that can run on all modern XR platforms (Android XR, Meta Horizon OS, Pico OS) and leverage capabilities unique to each platform.
Attendees will also be walked through the process of porting an existing 'flat' 3D game to an immersive or volumetric game running on an XR device.