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 M9YJ
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UID:pretalx-godotcon-boston-2026-KS9XRD@talks.godotengine.org
DTSTART;TZID=EST:20260721T154500
DTEND;TZID=EST:20260721T161000
DESCRIPTION:Why do certain gameplay moments stick with players\, get shared
 \, and define a game? In this talk\, I break down how we designed standout
  moments in A Game About Feeding A Black Hole through pacing\, anticipatio
 n\, novelty\, clarity\, and payoff. Using examples from the game\, I’ll 
 show how memorable moments can be deliberately designed and not left to ch
 ance.
DTSTAMP:20260708T080658Z
LOCATION:Talks Room 2
SUMMARY:Making Gameplay Moments Stick - Cory Darby
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/KS9XRD/
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