Cole Szeszulski
By day I build Theater, by night I build games! I have been working in Godot for about 5 years now with a few small games completed (one big one in the works) and have been honing my design skills every day. I have too many hobbies like miniature painting, skiing, gaming, and more so come strike up a conversation so I can find out yours!
Session
In this workshop we will talk about an overarching structure to critically analyze and block out semi-linear 3D levels in Godot. We will start with discussing the processes used in the Theater and Entertainment industry to design sets and experiences, and how those ideas can transfer directly to game design. After explaining each step we will analyze some sections of levels in popular video games and discuss how each element in the scene is used to push towards a goal, how it fits within the limitations of the game, and how it conveys the feel of the game. Afterwards, we will block out a level together inside of a Godot sample project to showcase how the process can work, and participants will be encouraged to give input or follow along in their own project.