BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//pretalx//talks.godotengine.org//godotcon-boston-2026//speaker//9B
 EUB7
BEGIN:VTIMEZONE
TZID:EST
BEGIN:STANDARD
DTSTART:20001029T030000
RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=10;UNTIL=20061029T070000Z
TZNAME:EST
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
END:STANDARD
BEGIN:STANDARD
DTSTART:20071104T030000
RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=11
TZNAME:EST
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
END:STANDARD
BEGIN:DAYLIGHT
DTSTART:20000402T030000
RRULE:FREQ=YEARLY;BYDAY=1SU;BYMONTH=4;UNTIL=20060402T080000Z
TZNAME:EDT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
END:DAYLIGHT
BEGIN:DAYLIGHT
DTSTART:20070311T030000
RRULE:FREQ=YEARLY;BYDAY=2SU;BYMONTH=3
TZNAME:EDT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
END:DAYLIGHT
END:VTIMEZONE
BEGIN:VEVENT
UID:pretalx-godotcon-boston-2026-PRJRH8@talks.godotengine.org
DTSTART;TZID=EST:20260720T113000
DTEND;TZID=EST:20260720T123000
DESCRIPTION:What makes a game feel _punchy_? What makes it feel _slick_? Wh
 at makes it _feel_ like anything at all? \n\n**Game Feel** and **Game Juic
 e** are 2 critical concepts that let you take your project from a sterile 
 interactive mechanics simulator to a **game that people want to play**.\n\
 nIn this workshop we will:\n- Review a few key ideas around **Game Feel** 
 and **Game Juice**\n- Improve the feel and juice of a sample project as a 
 group with hands-on coding time\n- Learn which tools in Godot can help you
  achieve which types of effects easily (hint: its a lot of tweens!)\n\nLet
 's get _juicy_.
DTSTAMP:20260708T080630Z
LOCATION:Workshop Room 1
SUMMARY:Your Game is a Lemon - JUICE IT! - Eric Peterson
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/PRJRH8/
END:VEVENT
END:VCALENDAR
