GodotCon Boston 2026

Tom Schultz


Sessions

07-21
13:15
45min
Lightning Talks!
Sonal Kalra, Tom Schultz, Erin Uptegrove

Mindful Game Dev: Building Better Games Without Burnout
Sonal Kalra

Game development is creative, technical, and deeply rewarding but it can also be mentally demanding, especially for indie developers, open-source contributors, and small teams working with limited time and resources. This lightning talk introduces practical mindfulness tools that Godot creators can use to manage stress, improve focus, and sustain creativity throughout the development process.

Attendees will learn simple techniques such as mindful pauses, breathwork, and intention-setting that can be used before coding, debugging, playtesting, or collaborating with a team. The session will connect mindfulness to real developer challenges like creative blocks, decision fatigue, perfectionism, and burnout, offering practical ways to stay grounded while building meaningful games.

EZPZ Lemon Squeezy - Embedding Lua for in-game and inspector scripting!
Tom Schulz

Have you ever wanted an in-game scripting language in Godot? Have you thought about having code snippets in a node's inspector? In this talk we'll take a look at just how easy it is to embed Lua into your game!

Godot in the Classroom
Erin Uptegrove

Sharing my journey as an art teacher going from Blender's BGE to Unity to Godot in the high school setting and why Godot is the better choice today.

Talks Room 1
07-22
14:15
25min
State of the Conference
Tom Schultz

In this session, the GodotCon Boston organizers (SceneTree) will talk about where the conference is at, our goals for the future, collect feedback, and answer questions. Come hang with us and help shape the future of US Godot conferences!

Talks Room 2