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UID:pretalx-godotcon-boston-2026-E8KRGB@talks.godotengine.org
DTSTART;TZID=EST:20260722T100500
DTEND;TZID=EST:20260722T111500
DESCRIPTION:This session brings two postmortems on projects by members of t
 he Godot community!\n\nDice Gun Commando\, Josh Anthony - This project was
  started in March 2026\, and released a public demo on April 16th\, 2026. 
 I'll dive into how I accomplished that effort\, and give my thoughts on ho
 w to get something released quickly.\n\nsyzygy.systems\, Zane Walter - Zan
 e and Same set out to make one game a month for a year. They’re back 18 
 months later with thoughts on how it all went.\n\nA Game About Feeding A B
 lack Hole\, Cory Darby - What does it actually take to build a commerciall
 y successful indie game? In this talk\, I’ll break down three key lesson
 s from co-creating A Game About Feeding A Black Hole\, a game that sold ov
 er 250\,000 copies. I’ll cover why developers should start with what alr
 eady sells\, how I build around three core pillars\, and why early validat
 ion and aggressive scope control matter more than big ideas.
DTSTAMP:20260726T135032Z
LOCATION:Deborah Sampson
SUMMARY:Community Postmortems - Josh Anthony\, Cory Darby
URL:https://talks.godotengine.org/godotcon-boston-2026/talk/E8KRGB/
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