GodotCon Boston 2026

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Acerola

Graphics guy

  • Video Game Victims Of Cinematography
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Benjamin Botwin

I’ve been a programmer for over 19 years. In that time I’ve worked on games, large frontend projects, enterprise backend products, fun little tools, and algorithmic artwork.

I've been using godot since around 2016 and have been very active in the discord community for a few years.

  • Async Godot or: How I Learned to Stop Worrying and Love Coroutines
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Chris Ridenour

Chris is the founder of KAR Games, working on the early access title Drift: Space Survival and previously shipped the multiplayer update for Dome Keeper. Before getting into games, Chris spent a decade in the startup world as a serial founder and CTO. His three kids are likely to be seen climbing on him during Discord calls.

  • 5 reasons you might want to compile your own version of Godot
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Clay John

Clay is the rendering team lead for Godot. He has been contributing to Godot's renderer since the early days of Godot 3. He is also a board member for the Godot Foundation. During the day he works for W4 Games who provide best-in-class console ports for Godot and support services.

  • Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
  • Godot Rendering Team Update
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Cole Szeszulski

By day I build Theater, by night I build games! I have been working in Godot for about 5 years now with a few small games completed (one big one in the works) and have been honing my design skills every day. I have too many hobbies like miniature painting, skiing, gaming, and more so come strike up a conversation so I can find out yours!

  • The "Why" of 3D Level Design
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Cory Darby

Cory Darby is the co-creator of A Game About Feeding A Black Hole which has gross more than $1M in sales. He jumped into game development after spending 15 years in software development. His theory is that indies fail mainly because their games are unclear, unmarketable, overbuilt, or boring too early. He would like to help fix that.

  • Making Gameplay Moments Stick
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David Snopek

David leads the Professional Services team at W4 Games, and is a Godot maintainer on the XR and GDExtension teams. In his free time, he likes to make his own silly little games in Godot.

  • How to make a VR game entirely in VR! (No PC required)
  • Getting started with cross-platform XR development
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David Snopek
  • Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
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David Walter

I'm the developer of Shiny Gen, a game maker app made with Godot, and the developer of Godot WebGPU. I previously graduated from MIT and worked at Autodesk, Lightmatter, and Amazon as a machine learning software engineer and 2 years ago went full-time on solo game development for Shiny Gen.

  • Godot WebGPU (Shiny Gen Engine)
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Eric Peterson

Eric loves making games and drawing little guys.

After a decade of tinkering with Unity, he found Godot and has never looked back.
Eric is focused on making tiny games and uploading them onto itch.io
He's a contributing member of Tiny Mass Games and spoke at Boston GodotCon 2025!

He does his work under the name "Baja the Frog" online.

  • Your Game is a Lemon - JUICE IT!
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Erin Uptegrove

I am a Massachusetts artist and educator with a BFA in Illustration from Maine College of Art and a MAT in Art and Design Education from Rhode Island School of Design. I have been teaching art since 2008. Currently I teach game dev to high school students using Godot, along with other digital arts classes. I also record tutorials for Xogot.

  • Introduction to 3D in Godot
  • Lightning Talks!
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Fredia L Huya-Kouadio

Godot Lead Android Maintainer

Creator and maintainer of the Godot Android Editor and of the Godot XR Editor

  • What's New in Android
  • Getting started with cross-platform XR development
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Julian Heuser

Julian is an independent game developer, most known for Year Unknown. He currently works and resides in Buffalo, New York.

  • Lightning Talks!!
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Logan Lang
  • How to make a VR game entirely in VR! (No PC required)
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Maddy Montaquila

Maddy Montaquila is a Principal Product Manager at Microsoft and the product lead for Aspire. She’s been building dev tools at Microsoft since 2018 - before Aspire, she worked across the .NET stack and brought .NET MAUI to life. Her focus is on making modern developers lives as easy as possible.

  • Beyond the game - developing the end-to-end stack, made easy with Aspire
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Marek Belski

Coming from a background in software engineering in the Bay Area. I started at a game publisher, moved to the edu-tech space, and then a couple of years ago, made the switch to game dev full-time. I've since participated in over 30 game jams and have released a suite of plugins on the Godot Asset Library.

  • Leading Jam Teams Online
  • Lightning Talks!!
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Mark Arneman

I am a full-stack and independent game developer

  • Making Games Multiplayer
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Miguel de Icaza
  • Next Chapter: What Comes After a Year of Shipping Godot on iPad, iPhone and Mac
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Miles Mazzotta

A local game developer who's been working on technical Godot projects and games since 2020. I used Godot to gather data for my senior thesis in college!

  • Lightning Talks!!
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Miziziziz

Game Developer and Youtuber. Made Endoparasitic, Voyager-19, and Wrought Flesh.

  • Tips & Tricks from 9 years of making games in Godot
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Pablo Selener
  • Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
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Rawb Herb

Rawb is a lifelong self-taught artist and Psychologist with almost a decade of experience working with indie games, currently solo-developing an RPG, “The Tennis Academy”. He was previously an Art Director at Whitethorn Games, and has worked on concept art, character design, and UI for various indie projects. He also designed Godotcon’s art assets.

  • UI & UX Challenges in Godot
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Sam Szuflita

Sam is a game designer and software engineer in Cambridge, MA.

  • You can make a 3D action game with Blender
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Samuel Kison

Hey there! I'm a Godot enthusiast who has been playing around with the engine since 2019, working on both small & large games (and tools) along the way. It's been a joy to see all the engine improvements in that time! Now I'm working with some friends on our upcoming Godot-made game TurnTide Tales, a swashbuckling tactics adventure!

  • Making better tools with EditorUndoRedoManager
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Scott Doxey

I've released 150+ open source projects on GitHub, I've won awards for Best in VR and Best of Accessibility at the 2020 MIT Reality Hack, I run the Purple Monkey Game Jam and a Global Game Jam site, given talks at Boston Game Dev meetups, a workshop at GodotCon Boston, and I just released my first game for mobile platforms called Flip Jacks.

  • Learn how to build a rhythm game in Godot!
  • Intro to GDExtensions
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Sonal Kalra

Sonal Kalra is the Boston-based founder of CONNECT Meditation and a certified meditation teacher. She blends Eastern wisdom, modern science, psychology, HR, and trauma-sensitive practices to help leaders, teams, and communities build clarity, resilience, focus, emotional intelligence, and authentic connection.

  • Lightning Talks!
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Tom Schultz
  • State of the Conference
  • Lightning Talks!
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Werner Mendizabal

Werner Mendizabal is a full-time game developer, software engineer, artist, and musician building open-source audio tools for Godot. He is the creator of godot-csound, godot-lv2-host, godot-vst3-host, and godot-distrho, projects focused on real-time synthesis, plugin hosting, and interactive audio.

  • Beyond Audio Playback: Building Interactive Audio Systems in Godot