Graphics guy
- Video Game Victims Of Cinematography
- Extending Godot with Plugins
I’ve been a programmer for over 19 years. In that time I’ve worked on games, large frontend projects, enterprise backend products, fun little tools, and algorithmic artwork.
I've been using godot since around 2016 and have been very active in the discord community for a few years.
- Async Godot or: How I Learned to Stop Worrying and Love Coroutines
Chad Stewart is one of the organizers and is abusing his powers to give a talk.
- Considering Consoles
Chris is the founder of KAR Games, working on the early access title Drift: Space Survival and previously shipped the multiplayer update for Dome Keeper. Before getting into games, Chris spent a decade in the startup world as a serial founder and CTO. His three kids are likely to be seen climbing on him during Discord calls.
- 5 reasons you might want to compile your own version of Godot
Clay is a Technical Director at W4 games where he helps provide best-in-class console ports for Godot and support services for projects in the Godot ecosystem. He has been contributing to Godot since the early days of Godot 3. He is also a board member for the Godot Foundation.
- Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
- Godot Rendering Team Update
By day I build Theater, by night I build games! I have been working in Godot for about 5 years now with a few small games completed (one big one in the works) and have been honing my design skills every day. I have too many hobbies like miniature painting, skiing, gaming, and more so come strike up a conversation so I can find out yours!
- The "Why" of 3D Level Design
Cory Darby is the co-creator of A Game About Feeding A Black Hole which has gross more than $1M in sales. He jumped into game development after spending 15 years in software development. His theory is that indies fail mainly because their games are unclear, unmarketable, overbuilt, or boring too early. He would like to help fix that.
- Making Gameplay Moments Stick
- Community Postmortems
David leads the Professional Services team at W4 Games, and is a Godot maintainer on the XR and GDExtension teams. In his free time, he likes to make his own silly little games in Godot.
- Getting started with cross-platform XR development
- How to make a VR game entirely in VR! (No PC required)
- Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
I'm the developer of Shiny Gen, a game maker app made with Godot, and the developer of Godot WebGPU. I previously graduated from MIT and worked at Autodesk, Lightmatter, and Amazon as a machine learning software engineer and 2 years ago went full-time on solo game development for Shiny Gen.
- Godot WebGPU (Shiny Gen Engine)
Eric loves making games and drawing little guys.
After a decade of tinkering with Unity, he found Godot and has never looked back.
Eric is focused on making tiny games and uploading them onto itch.io
He's a contributing member of Tiny Mass Games and spoke at Boston GodotCon 2025!
He does his work under the name "Baja the Frog" online.
- Your Game is a Lemon - JUICE IT!
I am a Massachusetts artist and educator with a BFA in Illustration from Maine College of Art and a MAT in Art and Design Education from Rhode Island School of Design. I have been teaching art since 2008. Currently I teach game dev to high school students using Godot, along with other digital arts classes. I also record tutorials for Xogot.
- Lightning Talks!
- Introduction to 3D in Godot
Godot Lead Android Maintainer
Creator and maintainer of the Godot Android Editor and of the Godot XR Editor
- Getting started with cross-platform XR development
- What's New in Android
Hein-Peter van Braam is a Godot Foundation member and the founder of Prehensile Tales, a Godot consultancy.
- How to be a good Godot citizen
- Opening Keynote w/ HP van Braam
Game Developer from Minnesota, working on Dice Gun Commando!
I've made games in Godot since 2019, and continue to love working with it and helping it grow. Dice Gun Commando is my latest Godot project.
- Community Postmortems
Julian is an independent game developer, most known for Year Unknown. He currently works and resides in Buffalo, New York.
- Lightning Talks!!
Justin Bourque is an educator with 15+ years in K-12 and digital learning. He designs creative, inclusive programs using video game design to teach future-ready skills, blending tech integration, instructional design, and playful, student-centered learning.
- Beginning Your Game Dev Journey with Backstitch
Experienced software and video game developer. BSc in Mathematics. Interested in game development using open source tools? Check out my educational Godot Engine content on YouTube!
- How to make a VR game entirely in VR! (No PC required)
I'm a senior engineer at Photon Engine. I've spent close to ten years making multiplayer tools and helping people build multiplayer games.
I've worked on open-source Unity netcode including Netcode for GameObjects, and I'm active in many multiplayer dev support communities. I'm now bringing that experience to Godot with Photon's new Godot SDKs.
- Kill Your Servers: Advanced Techniques for Serverless Multiplayer
Maddy Montaquila is a Principal Product Manager at Microsoft and the product lead for Aspire. She’s been building dev tools at Microsoft since 2018 - before Aspire, she worked across the .NET stack and brought .NET MAUI to life. Her focus is on making modern developers lives as easy as possible.
- Beyond the game - developing the end-to-end stack, made easy with Aspire
Coming from a background in software engineering in the Bay Area. I started at a game publisher, moved to the edu-tech space, and then a couple of years ago, made the switch to game dev full-time. I've since participated in over 30 game jams and have released a suite of plugins on the Godot Asset Library.
- Lightning Talks!!
- Leading Jam Teams Online
I am a full-stack and independent game developer
- Making Games Multiplayer
Miguel de Icaza is a Mexican-American software developer and open-source advocate best known for founding the GNOME desktop environment, the Mono project, and Xamarin. Starting with Midnight Commander in 1994, he became a leader in free software, co-founding Ximian and later championing cross-platform development with Mono and Xamarin.
- Next Chapter: What Comes After a Year of Shipping Godot on iPad, iPhone and Mac
A local game developer who's been working on technical Godot projects and games since 2020. I used Godot to gather data for my senior thesis in college!
- Lightning Talks!!
Game Developer and Youtuber. Made Endoparasitic, Voyager-19, and Wrought Flesh.
- Tips & Tricks from 9 years of making games in Godot
Pablo is COO of W4 Games, with over 30 years in computer graphics spanning games, animation, and automotive. He started his career as a 3D artist and moved into leadership and management roles across the industry before joining W4.
- Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
Rawb is a lifelong self-taught artist and Psychologist with almost a decade of experience working with indie games, currently solo-developing an RPG, “The Tennis Academy”. He was previously an Art Director at Whitethorn Games, and has worked on concept art, character design, and UI for various indie projects. He also designed Godotcon’s art assets.
- UI & UX Challenges in Godot
Sam is a game designer and software engineer in Cambridge, MA.
- You can make a 3D action game with Blender
Hey there! I'm a Godot enthusiast who has been using the engine since 2019, working on various game and tool projects along the way. It's been a joy to witness all the engine improvements in that time.
Now I'm working with some friends on our upcoming Godot-made game TurnTide Tales, a swashbuckling tactics adventure!
- Making better tools with UndoRedo
I've released 150+ open source projects on GitHub, I've won awards for Best in VR and Best of Accessibility at the 2020 MIT Reality Hack, I run the Purple Monkey Game Jam and a Global Game Jam site, given talks at Boston Game Dev meetups, a workshop at GodotCon Boston, and I just released my first game for mobile platforms called Flip Jacks.
- Learn how to build a rhythm game in Godot!
- Intro to GDExtensions
Sonal Kalra is the Boston-based founder of CONNECT Meditation and a certified meditation teacher. She blends Eastern wisdom, modern science, psychology, HR, and trauma-sensitive practices to help leaders, teams, and communities build clarity, resilience, focus, emotional intelligence, and authentic connection.
- Lightning Talks!
Tom Schultz is a game and interactive museum developer from Rhode Island. They have two dogs, love ice cream and lefse, and wear too many hats. Tom is also the treasurer for SceneTree, the non-profit behind GodotCon US.
- State of the Conference
- Lightning Talks!
Werner Mendizabal is a full-time game developer, software engineer, artist, and musician building open-source audio tools for Godot. He is the creator of godot-csound, godot-lv2-host, godot-vst3-host, and godot-distrho, projects focused on real-time synthesis, plugin hosting, and interactive audio.
- Beyond Audio Playback: Building Interactive Audio Systems in Godot