Schedule changes
Version 0.9 July 19, 2026
We released a new schedule version!
Version 0.8 July 16, 2026
We released a new schedule version!
We have moved a session around: “Godot Rendering Team Update” by Clay John (July 22, 2026, 10:05 a.m. → July 22, 2026, 10:25 a.m.)
Version 0.7 July 16, 2026
We released a new schedule version!
We swapped a couple of talks around because there have been some changes in talk lengths / availability. Hopefully everyone is still A-OK with their new slot.
We have new sessions!
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “Kill Your Servers: Advanced Techniques for Serverless Multiplayer” by Luke Stampfli (July 22, 2026, 2:20 p.m. → July 22, 2026, noon)
- “Community Postmortems” by Josh Anthony, Cory Darby (July 22, 2026, 10:15 a.m. → July 22, 2026, 10:05 a.m.)
- “State of the Conference” by Tom Schultz (July 22, 2026, 2:50 p.m., Deborah Sampson → July 22, 2026, 3:30 p.m., Horace Mann)
- “Beginning Your Game Dev Journey with Backstitch” by Justin Borque (July 21, 2026, 4:30 p.m., Horace Mann → July 21, 2026, 3:15 p.m., Deborah Sampson)
- “Godot Rendering Team Update” by Clay John (July 22, 2026, 10:15 a.m. → July 22, 2026, 10:05 a.m.)
- “Video Game Victims Of Cinematography” by Acerola (July 22, 2026, noon → July 22, 2026, 2:20 p.m.)
- “Making Gameplay Moments Stick” by Cory Darby (Deborah Sampson → Horace Mann)
Version 0.6 July 15, 2026
We released a new schedule version!
Version 0.5 July 15, 2026
We released a new schedule version!
We have a new session: “Opening Keynote w/ HP van Braam” by HP van Braam.
Version 0.4 July 14, 2026
We released a new schedule version!
We have new sessions!
- “Kill Your Servers: Advanced Techniques for Serverless Multiplayer” by Luke Stampfli
- “Beginning Your Game Dev Journey with Backstitch” by Justin Borque
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “Making better tools with UndoRedo” by Samuel Kison (Workshop Room 2 → Deborah Sampson)
- “Your Game is a Lemon - JUICE IT!” by Eric Peterson (Workshop Room 1 → Horace Mann)
- “Learn how to build a rhythm game in Godot!” by Scott Doxey (Workshop Room 2 → Deborah Sampson)
- “Introduction to 3D in Godot” by Erin Uptegrove (Workshop Room 1 → Horace Mann)
- “The "Why" of 3D Level Design” by Cole Szeszulski (Workshop Room 1 → Horace Mann)
- “Intro to GDExtensions” by Scott Doxey (Workshop Room 2 → Deborah Sampson)
Version 0.3 July 8, 2026
We released a new schedule version!
We have new sessions!
We had to move some sessions, so if you were planning on seeing them, check their new dates or locations:
- “State of the Conference” by Tom Schultz (July 22, 2026, 2:15 p.m. → July 22, 2026, 2:50 p.m.)
- “Lightning Talks!” by Sonal Kalra, Tom Schultz, Erin Uptegrove (July 21, 2026, 1:15 p.m. → July 21, 2026, 1 p.m.)
- “Getting started with cross-platform XR development” by Fredia L Huya-Kouadio, David Snopek (July 22, 2026, 2:15 p.m. → July 22, 2026, 2:20 p.m.)
- “Async Godot or: How I Learned to Stop Worrying and Love Coroutines” by Benjamin Botwin (July 21, 2026, noon → July 21, 2026, 11:45 a.m.)
Version 0.2 July 3, 2026
We released a new schedule version!
We have new sessions!
- “Lightning Talks!” by Sonal Kalra, Tom Schultz, Erin Uptegrove
- “Learn how to build a rhythm game in Godot!” by Scott Doxey
- “Introduction to 3D in Godot” by Erin Uptegrove
- “The "Why" of 3D Level Design” by Cole Szeszulski
- “Intro to GDExtensions” by Scott Doxey
- “Lightning Talks!!” by Julian Heuser, Miles Mazzotta, Marek Belski
Sadly, we had to cancel a session: “[TENTATIVE] Creating a Character Creator” by Chad Stewart
Version 0.1 June 26, 2026
Hey all! Here's our first draft of a schedule. We took all availability entered into account. If you have any issues, contact us IMMEDIATELY.
- Chad