GodotCon Boston 2026
Now Accepting Proposals!
We are happy to announce that GodotCon Boston 2026, which will take place on the 20-21-22 of July in Boston, MA, USA is now accepting proposals for talks, workshops, and game showcases.
This form accepts the following submission types:
1. Talks
Whether you plan to organize a panel or hold a presentation of your own, we are open to hear your ideas! You can choose between a Lightning (~10min), short (~25min) or a long (~50min) time slot, and we will automatically set aside some audience QA time if you need it. Talks will be held July 21 & 22, Tuesday and Wednesday.
2. Workshops
On day one of the conference (Monday July 20) we will be hosting a workshop track. Help us showcase the Godot Engine’s capabilities by teaching your fellow developers a new skill. The duration of a workshop can be from 1 to 2 hours. Previous examples include how to build a plugin, making and importing anime stylized characters from Blender, and even a forty-person multiplayer experience.
3. Games & Projects for the showcase
Parts of the venue will be dedicated to an exhibition of Godot games, projects, and middleware. Showcases will be given table space to demonstrate. Signage, computers, etc; to be provided by those accepted to the showcase.
Deadline for submissions
You can enter proposals until 2026-06-01 00:00 (US/Eastern), 4 weeks, 1 day from now.