2026-04-24 –, Theatre 1
Whether you are scripting gameplay in C# or GDScript, optimising performance with GDExtensions, or contributing to the Godot Engine itself, JetBrains Rider can help you. By supporting the full range of Godot's technology stack, Rider provides a smart, consistent experience whether you are writing high-level logic or low-level engine code.
In this talk, we’ll show how the IDE moves beyond basic autocomplete to deeply understand Godot-specific logic - catching broken Node paths, mismatched signals, and scene errors while you are still typing, long before you ever hit the "Play" button.
We'll also look at how Rider tames the more complex sides of Godot, like GDExtensions and changes to the engine itself. By providing a first-class environment for C++ and CMake, Rider makes working at the engine level as straightforward as working with C# and GDScript. Whether you are building a small indie project or digging into the engine’s core, come see how to sharpen your setup and make your daily development process a whole lot smoother.
Matt Ellis is a Developer Advocate at JetBrains, working with the .NET, C++ and gamedev tooling in Rider. He spent around 20 years shipping software in various industries before joining JetBrains and now enjoys talking to people about IDEs, speaking at conferences, and having too much fun with syntax trees and source code analysis.