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UID:pretalx-godotcon-ams-2026-WZUAZN@talks.godotengine.org
DTSTART;TZID=CET:20260424T142500
DTEND;TZID=CET:20260424T151500
DESCRIPTION:Whether you are scripting gameplay in C# or GDScript\, optimisi
 ng performance with GDExtensions\, or contributing to the Godot Engine its
 elf\, JetBrains Rider can help you. By supporting the full range of Godot'
 s technology stack\, Rider provides a smart\, consistent experience whethe
 r you are writing high-level logic or low-level engine code.\n \n In this 
 talk\, we’ll show how the IDE moves beyond basic autocomplete to deeply 
 understand Godot-specific logic - catching broken Node paths\, mismatched 
 signals\, and scene errors while you are still typing\, long before you ev
 er hit the "Play" button.\n \n We'll also look at how Rider tames the more
  complex sides of Godot\, like GDExtensions and changes to the engine itse
 lf. By providing a first-class environment for C++ and CMake\, Rider makes
  working at the engine level as straightforward as working with C# and GDS
 cript. Whether you are building a small indie project or digging into the 
 engine’s core\, come see how to sharpen your setup and make your daily d
 evelopment process a whole lot smoother.
DTSTAMP:20260626T235743Z
LOCATION:Theatre 1
SUMMARY:From Game to Engine: JetBrains Rider as Your One-Stop Godot IDE - M
 att Ellis
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/WZUAZN/
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