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UID:pretalx-godotcon-ams-2026-VGASKF@talks.godotengine.org
DTSTART;TZID=CET:20260424T092500
DTEND;TZID=CET:20260424T095500
DESCRIPTION:Shipping Godot games to iOS without a Mac is entirely possible.
  I'll walk through the CI/CD pipeline I built using GitHub Actions with ma
 cOS runners and Fastlane - from basics such as `project.godot` configurati
 on to code signing with `match`\, building with `gym`\, and distributing v
 ia `pilot`. \nThanks to Fastlane's `match`\, this workflow should also be 
 valuable for teams who do own a Mac - managing certificates and provisioni
 ng profiles across your team becomes painless and consistent.
DTSTAMP:20260627T010656Z
LOCATION:Theatre 2
SUMMARY:No Mac Required. Shipping Godot iOS Games from Any Platform with Gi
 thub Actions and Fastlane - Michał Myczkowski
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/VGASKF/
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