04-24, 12:45–13:15 (Europe/Amsterdam), Theatre 2
In this talk I'll go over the experiment I did as part of my Master thesis: make 12 games in 12 weeks (using Godot). In this experiment, I tried to learn more about the process of enjoying failure as a game developer, and the importance of finishing games, by (essentially) participating in 12 games jams. In this talk, I try to go over my motivations, discuss the experience and lessons I've learned, and whether or not I would recommend other game developers to do the same.
For the last nine years, I've taught at the The Hague University of Applied Sciences, and in the last four years fulfilled the role of course leader for their Game Development program. In 2025, I completed my Masters Degree in Indie Game Development at Falmouth University, in which I used Godot as part of my thesis: making 12 games in 12 weeks.