04-24, 16:25–16:55 (Europe/Amsterdam), Theater 1
As part of a battle video on GamedevTV I was tasked with making a Bullet Hell game with only one script. After some surprising discoveries while testing I found it was possible to make a whole game in Godot with no code at all.
In this quick talk I will cover some of the powerful resources and cursed techniques that make things as complicated as moving a player character, tracking health via RigidBody simulations and randomizing game state possible all in a project without a single script file. All giving some insight into just how powerful and versatile Godot can be even in extreme circumstances.
Heya - I'm Bram (He/ Him) and I'm a standard nerd working full time as a tutor making courses about Godot on GamedevTV, Udemy, and Itch as well as the occasional video on YouTube. I'm currently working on my first major release, a survivor-like called Gothic Steel!