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UID:pretalx-godotcon-ams-2026-TDDEAA@talks.godotengine.org
DTSTART;TZID=CET:20260424T162500
DTEND;TZID=CET:20260424T165500
DESCRIPTION:As part of a battle video on GamedevTV I was tasked with making
  a Bullet Hell game with only one script. After some surprising discoverie
 s while testing I found it was possible to make a whole game in Godot with
  no code at all.\nIn this quick talk I will cover some of the powerful res
 ources and cursed techniques that make things as complicated as moving a p
 layer character\, tracking health via RigidBody simulations and randomizin
 g game state possible all in a project without a single script file. All g
 iving some insight into just how powerful and versatile Godot can be even 
 in extreme circumstances.
DTSTAMP:20260418T172100Z
LOCATION:Theater 1
SUMMARY:Taking code golf too far - Bramwell Williams
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/TDDEAA/
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