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UID:pretalx-godotcon-ams-2026-SPN8KQ@talks.godotengine.org
DTSTART;TZID=CET:20260423T131500
DTEND;TZID=CET:20260423T132500
DESCRIPTION:Contemporary design often strives for seamlessness: flowing\, i
 mmersive experiences in which the underlying technology disappears from vi
 ew. In constrast\, seamful design embraces complexity and friction to expo
 se the boundaries and inner workings of the technology we engage with.\n\n
 This talk explores what this means for games\, as a player\, as a designer
  and as a Godot user. Drawing from my own experience making small\, experi
 mental games in Godot\, I will reflect on how keeping seams visible can sh
 ift the relation between player\, maker and game\, and open up alternative
  approaches to game design.
DTSTAMP:20260423T035047Z
LOCATION:Theatre 2
SUMMARY:Seamful Design in Godot: Working with Friction and Imperfection - T
 hijs van Loenhout
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/SPN8KQ/
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