2026-04-24 –, Theatre 2
AnimationPlayers rely heavily on the CPU. Having a 100 AnimationPlayers with basic rigging and animations can already lag a lot.
So how can Godot show complex animations on 1000 characters at the same time, with no lag nor overheating?
Thanks to a recently merged pull request and a little extra effort, this becomes a reality.
Bertrand is a game dev hobbyist since 2003, when he wrote Z80 assembly games on TI-83+ calculators.
He started Godot in February 2024 and loves pushing it to its limits, often with the help of shaders.
Also musician & amateur composer, but his day job is writing web apps like https://norishare.com
Some jam games on https://bertrandbordage.itch.io